(*) Cloud Burster: It's 1/4 of safe throw. (*) Iron Hard Skin: A mutation access skill to negate the mutation skill claws now that claws doesn't stack with mighty blow. (**) Brawler: Kind of like pro for blocks, but it works every time you roll a both down, and is a strength access skill. I guess you take this if you still want to pass. (**) Cannoneer: The old strong arm, but now without an accurate to stack on top of. Unfortunately it's a passing skill and not a general skill, but some throwers are probably kick-off return with an extra trick now. (**) On the Ball: combination of pass block and kick-off return. An interesting pick for AM access players (**) Monstrous Mouth: My favorite new skill. You don't take this on a carrier until they have blodgestep surehand and then don't redraft them Would be much more interesting as a general skill. (**) Safe Pair of Hands: It's like sidestep, but only for the ball. Expect this to be a common secondary skill pick on high strength players by bash teams if you don't do redrafts. (**) Defensive: You probably take this on a carrier before Safe Pair of Hands. The New Skills (Don't expect a lot of good stuff) (*) Strong Arm: Now only a skill big guys who can throw teammate will sometimes maybe take. People will probably take two heads over VLL for getting through screens. (*) Very Long Legs: The changes to leap rules make this worse for the players who took it before. At least your slow players are just as terrible at shadowing as your fast players, now. (*) Shadowing: Somehow made this skill worse. The difference between a leap and dodge into a cage isn't as great, and it's less necessary for breaking through screens with the jump rule. (**) Leap: You're still holding off on taking this until you have an agi 1+, but it's not as strong. It's a bad change that makes the skill less interesting, but it's a lateral move from niche skill to niche skill. (**) Break Tackle: No longer good for high strength, low agility players. (**) Hail Mary Pass: Tacklezones matter now, but you're still just taking this to punt sometimes (**) Accurate: It's worse, but you probably still take it if you're still passing in this edition. (**) Tentacles: You're less likely to capture random escape rolls, but more likely to capture people when they'd want to reroll the escape attempt. (**) Prenhensile Tail: Tails don't stack with each other anymore, but you can impact leaps (**) Claws: It doesn't stack with mighty blow anymore, so now it's something for 1 or 2 dedicated av9+ killers rather than all of your killers. Still not something you spam, but better for the players who took it before. (**) Pro: Better for greed re-rolling, more reliable 1d6 re-rolls, and better for -2db rerolling. Fewer players will be taking leap, but that loophole to the skill doesn't exist anymore. (**) Diving Tackle: Can be used on leaping players now. Still the only widely accessible killing skill. (****) Mighty Blow: now only works when your player actively blocks, and not every time someone is knocked down by your player. (****) Guard: now it provides assists for fouls. (*) Diving Catch, Jump-Up, Disturbing Presence, Dump-Off, Nerves of Steel, Pass, Thick Skull (**) Catch, Sprint, Sure Feet, Dauntless, Dirty Player, Fend, Kick, Big Hand, Extra Arms, Foul Appearance, Horns, Grab, Juggernaut, Multiple Block (***) Sidestep, Frenzy, Strip Ball, Surehands, Two Heads, Leader, Stand Firm No one actually takes that skill but you're fine paying 0SPP, 0 skills, and 10TV for it. Not Good (*) Specifically not good if you don't get them for free. You will probably never spam these skills and you won't prioritize putting one on your team Players will often bypass these skills late in development for something from the next groupįor specific players (**): Skills you want on specific players because they much better at a specific role or specific job. Maybe you only need one or two on a team. Not a priority (***): Skills that you want on the team, but they're just not as powerful as block or dodge or guard. Good(****): Skills that every player would be happy to pay for. It assumes that you're paying for skills in SPP and progression. Read all of the related reddits at once = Other GW Gamesīringing back the Specialist Games vibe, slowly: Other Forums/Message Boards for Bloodbowl: Got mini's you don't play, want to swap for someone else's? Non-GW Mini's for a Unique look for your teams: Post your Teams! Your Stats! Your Horror Stories of the Game that Nuffle Ruled! Got a Club? LINK IT! Got a Tourney? LINK IT!Ĭomplete list of NAF Tournaments - Check back often!Ĭomplete list of FUMBBL Tournaments - Check back often! We Are Bloodbowl! The Night Goblins, the Orcs, The Elves! We BRING THE PAIN! Be it Electronic or Table-tonic!
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