For Quill, this includes new weapon power-ups, including a very cool Final Fantasy XV-inspired warp where her energized sword can have her dash across previously-unreachable distances, while the Reader can find new ways to pave the way forward for their tiny partner such as moving the virtual pointer around to breathe life into a patch of leaves so that Quill can climb up them. While not every mystical NPC is entirely convinced to lend their aid (it wouldn’t be much of a fantasy story if everyone played nice and banded together right from the start), their kingdoms will yield several key power-ups that will prove immediately useful, and further expand the previously-limited repertoire of abilities for both Quill and the Reader. Don’t think this means a single labyrinthine location, however, as the castle also contains portals to the outside world, where Quill and the Reader (who is technically the role of the player, although they will be directly controlling Quill for the majority of gameplay actions) will have to traverse in order to find new allies as well as new equipment to aid them in their latest adventure. This is not a critique, however, because the improvements to an already-great foundation immediately make this game a must-have for fans of the first outing, especially if they want to continue Quill’s adventure, which continues immediately following the events of the first after defeating the evil snake Sarrfog and reuniting with her uncle, Quill must now make her way through the ruined castle of the former king in order to get the magical mcguffin before the forces of evil get it instead. Moss Book II replicates the experience to an exact, almost entirely unchanging copy, a true sequel in every sense of the word. Combined with the lovely visuals and adorable interactions with the main mouse protagonist Quill, the game proved to be a real charming adventure that prioritized the potential of relaxing VR experiences rather than overloading players with nauseating special effects. The original Moss was released to critical acclaim as being one of the more unique VR offerings (though considering how many VR games still use the tired template of first person zombie shooting, this was hardly a high bar to climb), featuring a comfortable fixed perspective that harkened back to moving an action figure around a diorama set. This is partly what makes Moss Book II one of the more notable launch titles for the PSVR2 the original game released alongside Sony’s first VR attempt on the PS4, and now the numbered follow-up has arrived for the second outing as a PSVR2 launch game. A recent example of this would be Switchback VR, a clear successor to the PSVR1 outing Until Dawn: Rush of Blood, sharing many of the same gameplay concepts, VR viewpoints and even staff. Instead of direct sequels, we tend to get spiritual successors, which also tend to be sequels in all but name. As VR gaming is still stuck in a perpetual experimentation phase, many devs and publishers have refrained from creating direct sequels to their titles, instead carrying the concepts from their previous games and coming up with spiritual successors that utilize (and ideally improve upon) the same groundwork laid out by their predecessors.
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